Dev Blog #46

Discussion in 'News & Announcements' started by Elyssia, Feb 13, 2017.

  1. Elyssia

    Elyssia Community Manager Staff Member

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  2. BowenTheKotoc

    BowenTheKotoc Master

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    I'm happy to hear you were able to include more skills than originally planned. Sounds like things are still coming along nicely. Good info about structures. And I liked the bit about the state machine, too. Thanks!
     
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  3. Hoedir

    Hoedir Artisan

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    I'm glad you are making progress. :)
    Just to let you know (as I notice that those Dev Blog Forum posts do not get too much attention comment-wise) I read every one of the dev blogs and I'm really happy to read continuously about your progress. Keep it up, you guys are doing a great job!
     
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  4. Mata

    Mata Journeyman

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    Very interesting! I feel kind of smart knowing what state machine means since i've made functioning avatars before, though in 3D it is probably a bit more complicated. I also like how you plan to make it so the more you practice a skill the better you get at it, rather than the annoying point systems other games have that limit you to a certain skill.
     
  5. curzman

    curzman Artisan

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    Yo team! sweet update,
    Any chance we could get a list of all the skills and disciplines we'll be able to do as humans, it would give a better idea of what to expect to be able to do as a human. unless of course theres already a list somewhere I don't know about or your waiting for it all to be finished so you can make a vid or something.
    But if anyone does know of a list hit me up please and thanks :)
     
  6. CTheRain

    CTheRain Veteran

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    I was curious what language you guys wrote in. C++, C or C#? Just started something I should've done years ago which is programming.
     
  7. Iauquai

    Iauquai Veteran

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    Probably C# since it is either that or Java for Unity and C# is much easier to debug and use for prototyping and extension.
     
  8. Kaoshae

    Kaoshae Artisan

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    Unity doesn't support development in Java. It supports C#, Unityscript (which is essentially JavaScript) and Boo.
     

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