The epic pay model saga is coming to a conclusion. Last night we met (yet again) to hash out the details of the pay model once and for all. I know it's been a long journey and some of you are a bit frazzled by the experience. To those who are, I will simply say "welcome to the wonderful world of game development." We purposely opened the doors a bit more than we normally would to give what many of you have been asking for - a closer insight into what goes on at FC. Some of you have called us wishy-washy and waffling, stating that you're losing confidence in me as a leader. I say ... ok. You're entitled to your opinion. Just keep in mind this is the exact same process we used to come up with the features of ToA that many of you have openly stated your admiration and love for. In short, things just take time, effort, and sometimes some unintended hurt feelings. If you want a sense of real frustration, you should sit in on some of our more heated design debates. I'm quite sure I've been shot, stabbed, and strangled in Loestri and Varl's minds more than I realize, but we push through it (healing +1!) always keeping the same goal in mind - the customer and the company. Enough of all that! Let's get to the pay model. We are calling it ... *queue dramatic music* Subscription With An Unlimited Time Trial It is as straight-forward as it sounds. We want you to subscribe but we want everyone to be able to experience the spirit of the game for as long as they wish. The key phrase there is "the spirit of the game". Trial accounts will be in the same world as the subscribers, experiencing much of the same game as subscribers, but they are on TRIAL (<-- keyword) accounts and will be limited in certain capacities compared to their subscriber counterparts. This removes any barrier to entry for those that wish to try out ToA and lets those that are OK with the restrictions to keep playing forever AT NO COST to them. To be clear, we are not billing this as a Free-To-Play model where everyone gets the exact same game, because, well, they don't. It's free to TRY (<-- keyword again) ... in a limited capacity ... for an unlimited amount of time. So, what are the differences between a trial account and subscription? To answer some questions that are bound to come up... Why this pay model? It's the most fair for you AND us. I'm tired of trying to come up with slick solutions that only turn out to feel underhanded, overly complex, and yucky (yes, I said yucky. I am a man and feel quite comfortable saying yucky! ). It is the most straight-forward that still allows anyone and everyone to try ToA for as long as they want at no cost while rewarding those that will pay our bills so we can keep the lights on and continue to expand the game post launch. It draws a simple line in the sand that I think most will appreciate. Play for free on our dime and accept the limitations that come with that or pony up and enjoy some perks. How much is the initial purchase? There will be no initial purchase. Download the game and play it. If you want the perks that come with subscription, subscribe. What will the monthly subscription fee be? We won't solidify this until closer to release, but we would ballpark it in the $12.50/mo range with volume discounting. Isn't this Pay-To-Win? No, it's pay to play an extended version of the game that we are otherwise letting you play for free. What is the exact difference in rate of skill gain between trial accounts and subscribers? Is it 10%, 100%, what? We don't know yet. We'll fill in that information as we move closer to launch. Why have the raknar been taken out as an option to non-subscribers? Humans are the base-line race of TerVarus and that is what you'll be limited to while playing a trial account. No ability to rule, own land, or discover an innovation for trial accounts?! That is correct. Each of those features are finite. There is only so much land in TerVarus to own, only so many innovations to go around, and only so many settlements/kingdoms to be ruled. We don't want a situation where trial accounts end up controlling most or all of these while those paying us are left out in the cold. What does the "Addtional Resurrection Option" mean? All cultured races such as humans will be given an additional option to their resurrection choices that includes the treasury where they are a citizen of. Subscribers get this option every time they die. Trial accounts can use this option up to ten times per character. The character must be a citizen of a settlement for this option to be available. Can I buy additional character slots or race accesses? No. The only way to gain more character slots or access to additional races is by subscribing. What is the Loyalty Program? The longer you subscribe, the more non-P2W perks you will be given in the loyalty store. These perks will only be accesible via the loyalty store. You can expect to see things like special tattoos, beak types for gryphons, GM event runes, and so on. Will there be a cash shop? Not at this time. The loyalty program covers many aspects that would otherwise require a cash shop. We will however sell physical items on our website. Will you still allow us to purchase Writs of Time (WoT)? Yes. They will be roughly $17.95 for one month of game time with a portion of the purchase going to a charity. Will WoT's be lootable and stealable? Yes to both. Be careful how you handle them in game! What about custom crests? Can we still purchase those? We are still undecided on this. If we decide to go forward with this, it will be at a premium rate considering the time, talent, and effort required to fulfill each order. Do you still love us? Depends. How much cash you got? ~~~~~~~~~ EDITS: - Added question: "How much is the initial purchase?" - Added question: "What will the monthly subscription fee be?" - Changed estimated cost of WoTs.